from utilities import *

from toee import *

def san_dying( attachee, triggerer ):
    if (attachee.name == 14724):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6120, attachee )
    	create_item_in_inventory( 6040, attachee )
    	create_item_in_inventory( 6041, attachee )
    elif (attachee.name == 14725):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6093, attachee )
    	create_item_in_inventory( 6046, attachee )
    	create_item_in_inventory( 6045, attachee )
    elif (attachee.name == 14726):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6334, attachee )
    	create_item_in_inventory( 6160, attachee )
    	create_item_in_inventory( 6161, attachee )
    elif (attachee.name == 14733):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6046, attachee )
    	create_item_in_inventory( 6045, attachee )
    elif (attachee.name == 14734):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6120, attachee )
    	create_item_in_inventory( 6040, attachee )
    	create_item_in_inventory( 6041, attachee )
    elif (attachee.name == 14735):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6223, attachee )
    	create_item_in_inventory( 6046, attachee )
    	create_item_in_inventory( 6045, attachee )
    elif (attachee.name == 14736):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6334, attachee )
    	create_item_in_inventory( 6160, attachee )
    	create_item_in_inventory( 6161, attachee )
    elif (attachee.name == 14737):
    	game.global_vars[999] += 1
    	create_item_in_inventory( 6046, attachee )
    	create_item_in_inventory( 6045, attachee )
    return RUN_DEFAULT
